Network Tools
Last updated
Last updated
The Main tool Multiplayer is built around is Fishnet
A Second pass is completed over all code and systems to validate PurrNet
There was some base code for Unity NGO that has currently been pulled for the time being, but will be re-evaluated
There is no plan at this time to add Mirror support.
Currently the main focus will stay with Fishnet, but this may change depending on how Purrnet performs, there is already some features that present improvements over Fishnet and will take some time to make sure they are fully implemented.
This Doc (On Google Sheets) compares Mirror Fishnet and NGO currently, this is not mine but shows some clear differences between those 3 systems